If you searched for make rugs Shop Upgrades, the best early plan is to improve the part of the loop that limits you most: upgrade the Yarn Dispenser first, make tufting faster with the Tufting Frame, then buy more display space when finished rugs are waiting for customers. Add Employees once you can keep them supplied with Yarn. This order is a practical priority, not a fixed developer-mandated progression, and several shop facilities still lack confirmed income values.
Best upgrade order
Make a few rugs and sell them before spending Cash on facilities. The normal loop is free random Yarn, tufting, shaving, and placing the finished rug on a Display Rack. An upgrade is valuable when it increases how quickly you can repeat that loop or gives the finished rugs somewhere to wait for customers.
- Yarn Dispenser: Start here if you are still collecting materials one small batch at a time. The dispenser has upgrade options for Yarn capacity and luck-related improvements; video evidence also shows a later state that can roll five Yarn at once. The complete level and cost list is not documented, so use the current in-game purchase prompt.
- Tufting Frame: Buy this after the material bottleneck is under control. Its wider coverage reduces the number of passes needed across a rug, but it does not bypass the requirement to fill the whole surface.
- Display Rack or Rug Area: Expand when your racks are occupied or you are finishing rugs faster than customers can buy them. Extra display positions let more finished rugs be listed at the same time, which is a clearer capacity gain than an untested decorative facility.
- Employees: Hire workers when you can regularly supply their workstations with Yarn. They automate rug production and can continue working while you are offline, making them more useful after your material flow and showroom capacity are established.
- Optional facilities and attributes: Spend on these after the production and capacity bottlenecks are covered. Their effects are less certain than the upgrades above.
Choosing the first Make Rugs shop upgrade
This moment supports the recommended Yarn Dispenser-first order and the later move toward production equipment and Employees described above.
Production upgrades and known effects
Use the separate Upgrade interaction rather than the normal task prompt. At the Yarn Dispenser, Roll Yarn produces material and Collect Yarn at the Collection Tray picks it up; neither action is the dispenser upgrade. At the Tufting Frame, look for Upgrade above the frame instead of Make a Rug.
Increasing Yarn and Tufting Frame coverage
The linked moment demonstrates the Yarn system rolling five Yarn at once and the Tufting equipment covering more area per pass, matching the production effects in this section.
Production upgrade choices
| Upgrade | Player-facing effect | Known requirement | When to choose it |
|---|---|---|---|
| Yarn Dispenser | More Yarn capacity or rolls; a video shows five Yarn at once after upgrading | Cash; exact level prices not documented | First when material collection slows every rug |
| Yarn Slots | Hold or process more Yarn at the same time; two slots are shown in the evidence | Cash; final slot limit not documented | When you regularly run out of room for collected Yarn |
| Better Luck / Luck | Improves the chance of higher-rarity Yarn | Cash or Diamonds; exact levels and rates not documented | After basic capacity when you want better material rolls |
| Tufting Frame | Covers a wider area on each tufting pass | Cash; exact level prices not documented | When manual tufting is your slowest step |
The names Better Luck and Luck may refer to the same attribute system or to separate entries as the live interface changes. Do not combine their levels or assume a fixed Legendary chance from a single example. A Luck purchase can improve odds, but it cannot guarantee a particular color, type, or rarity.
Display space, facilities, and prices
When a finished rug is ready, carry it into the showroom and click the yellow + on an empty rack. Once the racks are full, look for the shop's expansion purchase markers. Buying another Rug Area or additional display position directly addresses the number of rugs you can list at once; it does not make an individual rug more valuable.
The following are the clearest facility records currently available:
Shop facility choices
| Facility | Price | What it helps you decide | Known effect |
|---|---|---|---|
| Display Rack / Rug Area | Cash; exact expansion price not documented | Buy when finished rugs have no empty rack | Adds room to display more rugs at once |
| Tip Jar | 2,500 Cash | Buy only after production and display capacity are comfortable | Facility is confirmed; direct sales bonus is not documented |
| Long Wooden Fixture | 325 Cash | Treat as optional until its purpose is clear | Appearance and price are recorded; function is not documented |
| Cashier | - | Do not budget around it until the live prompt shows its cost | Mentioned as a shop purchase; effect is not documented |
| Bench | - | Treat as optional decoration or utility | Name and effect are not confirmed |
| Jukebox | - | Treat as optional decoration or utility | Name and effect are not confirmed |
The Tip Jar and Long Wooden Fixture prices are useful for planning because they are recorded as 2,500 Cash and 325 Cash respectively. Their prices do not prove that either one increases customer offers. Likewise, a facility shown beside a shop expansion marker should not be treated as a production upgrade until its effect is visible in the current game.
Employees and offline production
Employees are another way to spend Cash when you want the studio to keep producing while you handle other tasks. Their stations still depend on supplied materials, so an employee purchase does not remove the need for Yarn management. See the Employees guide for hiring and offline-work details.
Employees are a different kind of upgrade from a faster workstation. A worker uses a separate station to make rugs, and the studio guide says hired workers continue working while you are offline. They are described as one-time purchases, but you must supply them with Yarn, so hiring before you can maintain a material reserve can leave their capacity unused.
Use this checklist before hiring:
- Keep the Yarn Dispenser and Yarn storage comfortable enough to supply both you and the worker.
- Make sure you have a place to handle the rugs the worker produces, such as available showroom space or the relevant order flow.
- Compare the current hiring price in the live menu; employee types, efficiency, and full price lists are not established here.
- Check available worker upgrades or enchantments, but do not assume every passive ability or efficiency value applies to every employee.
This makes Employees a strong mid-game capacity purchase rather than an automatic first buy. If you are still waiting for Yarn or manually filling your only rug, a Dispenser or Tufting improvement removes the bottleneck more directly.
Attribute upgrades and daily resources
The shop and phone menus can also expose Showroom Appeal, VIP Customer, Luck, or Better Luck. Player explanations associate Showroom Appeal with customer purchase interest, VIP Customer with customer cash, and Luck with rarer Yarn. The evidence does not provide reliable level costs, multipliers, or stacking rules for these attributes, so use them as experimental investments rather than guaranteed returns.
Claim the Daily reward from the calendar icon when it is available. Cash and Diamonds from daily rewards can be reserved for the next confirmed bottleneck: production first, display capacity next, and optional attributes after that. This prevents a decorative purchase with an unknown effect from delaying a workstation upgrade you can feel on every rug.
What not to mix into Shop Upgrades
Shop Upgrades covers equipment, capacity, automation, facilities, and shop attributes. Do not count these as shop upgrades:
- Unlocking a normal rug design belongs to the rug-making progression.
- Choosing Yarn colors and rarities belongs to the Yarn system.
- Adding an outer Border is a finishing choice after shaving, not a display-space purchase.
- Packing and delivering a phone commission belongs to the online-order flow.
Keeping those systems separate makes the priority order easier to follow: improve material access, shorten tufting, create room to sell, then automate.
Frequently asked questions
Is a bigger display area better than a Tip Jar?
If your racks are full, yes: another display position solves a visible capacity problem. The Tip Jar costs 2,500 Cash, but its direct effect on sales is not documented, so it should not outrank display space on the assumption that it increases every customer offer.
Can the Tufting Frame upgrade skip unfinished areas?
No. Wider coverage means fewer tool passes, not automatic completion. Continue until every required design region is filled before selecting Finish.
Do Employees remove the need to collect Yarn?
No. Employees automate rug production at their own stations, but the available guidance says they need Yarn supplied to them. Keep the material side of the shop running.
Is the 325 Cash fixture a confirmed upgrade?
It is a confirmed shop purchase marker and price, but its function is not documented. Buy it for its visible shop role only if you are comfortable testing an optional facility.

